CCBot/2.0 (http://commoncrawl.org/faq/) British Columbia Geocaching Association —» Forums —» General Caching —» General —» What makes a good flashmob?
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Forums —» General Caching —» General —» What makes a good flashmob?
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What makes a good flashmob?
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Chewy_06



Joined: Sep 27, 2009
Posts: 158

PostPosted: Mon Dec 07, 2009 3:01 pm    Post subject: What makes a good flashmob? Reply with quote

Ok, so, I've never participated in one, but managed to get myself a dream-killing square in geoBINGO. With no events anywhere near here in the next while (at least none near or soon enough), I thought maybe setting one up might get me & probably a bunch of other people a much needed square.

What I dont know, is what exactly it is.

I'm guessing you set up a time and place - and have a log book there, then at a pre-determined time take a group photo or something like that. Then have an optional retreat for coffee?

Is there more to it? Am i completely out in left field by myself? (again)

Thoughts, opinions and suggestions welcomed...
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_canadianbacon_



Joined: Jan 05, 2004
Posts: 1154
Location: Surrey, BC, Canada

PostPosted: Mon Dec 07, 2009 3:38 pm    Post subject: Re: What makes a good flashmob? Reply with quote

Well, this late in the game, I'd not go and host an event.. you need some notice. Maybe plan a meet & greet the day Bing #4 goes on the possibility the same or simular square comes up.

That being said, I once hosted a meet and greet at Baselines Pub in Surrey, no planned activities, no prizes, no speeches, just come out, have a burger and chat.. We filled the place. I think in general we don't have enough casual events just for getting together in the area.

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Chewy_06



Joined: Sep 27, 2009
Posts: 158

PostPosted: Mon Dec 07, 2009 3:44 pm    Post subject: Re: What makes a good flashmob? Reply with quote

Good points... the unfortunate thing about this particular task is that it came up this late in the game for me & happened to land in a spot that kills any chance of moving ahead.... Suspect you're right. Bingo game #2 is now officially over for Chewy_06... Based on the rules though, i'd argue that there would be no way to host an event within the timeframe of the game - you couldnt plan & release it for a later date hoping it comes up - since that would be started before the square came up (if we use the same logic that applies to travel bugs - for instance).

oh well.

Now then, there's another good point - I agree about there being a bit of a lack of informal events around. Th eidea of picking a place and swarming it for a meet & greet is a pretty good one if you ask me & should take minimal effort to coordinate.

I'm still wondering about flashmobs though... what's a good one look like? I'd just go to one, but, there arent any to go to...
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jangor



Joined: Jan 05, 2007
Posts: 144
Location: Surrey, BC

PostPosted: Mon Dec 07, 2009 6:06 pm    Post subject: Re: What makes a good flashmob? Reply with quote

This is probably the best Flash Mob you will ever see. It took place in Antwerp.

Antwerp Flash Mob

Do a google search for U Tube Flash Mob. There are a lot of good ones there, but the link above is really quite incredible.
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scruffster



Joined: Sep 29, 2004
Posts: 1204
Location: Burnaby

PostPosted: Mon Dec 07, 2009 7:09 pm    Post subject: Re: What makes a good flashmob? Reply with quote

I've seen that flash mob in Antwerp. Really cool.

That would get Geocaching in the news during the Olympics. 100+ geocachers breaking into dance at Robson Square. **snarfle**
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gearhedd



Joined: Feb 16, 2007
Posts: 124

PostPosted: Mon Dec 07, 2009 7:34 pm    Post subject: Re: What makes a good flashmob? Reply with quote

Its hard to get a really good flashmob to work as it should. Grafinator had one this Summer and lots of geocachers came out but not all took part.. just there for the smiley I guess. Geocachers in general do not seek out the spot light. You need everyone on the same page.
AND the key factor in a good/great flashmob is everyone take part, another one is an audience that will be shock is always a plus.

Grafinator has another flashmob in the plans and it should work out better.


I have seen an MC Hammer flashmob were they all had gold mc hammer pants on a danced to the song hammer time in a store... VERY GOOD!
Alot of prep work.
Another one is a busy area and everyone stood still for 5 minutes, in all sorts of postions.. drinking a coke, tying their shoes, even a bog took part.

One I have thought of for a FRIDAY 13th or Halloween ,,, everyone dress as zombies and all come out of the woods at a park... or mall..
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Mr. Wilson and a Mt. Goat



Joined: May 01, 2009
Posts: 479
Location: Nanaimo

PostPosted: Mon Dec 07, 2009 8:46 pm    Post subject: Re: What makes a good flashmob? Reply with quote

One of my new favorite sites...IE

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landsharkz



Joined: Sep 28, 2005
Posts: 356
Location: Victoria

PostPosted: Mon Dec 07, 2009 10:22 pm    Post subject: Re: What makes a good flashmob? Reply with quote

We hosted two in Victoria. The first (c2c2c's idea) was to do a group phoon during the event... it was in a very public place (mile "0" of the TC Hwy) and everyone took part, it went very well. 64 attends logged but closer to 100 people I think... GC16Z5A

The second was a 3 minute group Freeze on the lawn of the legislature (wasn't that you're idea too Tom?). GC1B7KG it went very well also. Both events had full participation of all that were there.

We stopped hosting them, partly because they are so short we felt that they lack the social aspect of an event... unless you host another get together afterward somewhere else.

IMO, they are fun... in small doses. And yes they do need full participation.
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